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- Hi, there!
-
- Seems that you are interested in the game "Kargon" :-)
- Well, take a look at your program-package first. Are the following
- files/dirs included ?
-
- Levels (DIR)
- lev00.dat
- lev100.dat - lev113.dat
- S (DIR)
- startup-sequence
-
- AllFonts.fpp
- AllIntern.fpp
- AllofTitle.fpp
- EndMacs.sct
- Lehrmeister.fpp
- Kargon.DEMO
- Marmor.dat
- MenueItems.sct
- Music.dat
- MusicTitle.dat
- Players.DEMO.sct
- PlSkript13.sct
- ReadMe.dtsch.DEMO.txt
- ReadMe.engl.DEMO.txt
- SamplesList.lst
- Script3.sct
- VorGfx.fpp
-
-
- You can play this game on every PAL-AMIGA with at least 1 MB RAM. Take
- care that you do not waste any CHIP-mem by using a second or even
- third disk-drive (except that you have more than enough :))
-
- By the way: you can easily install Kargon on your hard-diskdrive.
- Just copy all files and dirs (except for the "S"-Dir) to any
- directory. Before you start "Kargon.DEMO" take care that this directory
- is activated (i.e. e.g. "CD Kargon-Dir").
- Please send me a message if there are any problems concerning
- installation.
-
-
- Kargon is an amazing combination of a traditional dungeon-role-playing-game
- and a multi-player-game.
- Do you know "Bug-Bomber"/"Dynablasters" or "Dungeon-Master" ? This game
- combines the best of both.
- Up to four players can fight against each other, or just let the computer be
- your opponent.
- Every player gets a screen-quarter, in which he can see his position in the
- dungeon. You play one out of ten mighty mages, and your aim is to steal all
- your opponents' life-energy, which you can see under every screen-quarter as a
- red bar. You can do this by casting several spells or by using magical
- artifacts. Every spell costs an amount of casting-energy, which is represented
- by the yellow bar. It regenerates after a certain time.
- The game ends for the player who lost all its life-energy. The only player who
- remains is the winner.
-
- The main-menu:
-
- After starting the game you get into the main-menu where you can choose one of
- the following menu-points:
-
- -Fight : The game starts!
- -Practising: All beginners should choose this mode, where they learn all
- important spells, artifacts and obstacles which can appear in the
- dungeon. Moreover the learn to handle their character, which
- might not be too easy at the beginning.
- -Intro : This is the nice, little story which reveals the background of
- the magical fights (not available in the demo-version !)
- -Options : All the points in this menu should be clear. For example you can
- choose the level-dificulty or the keyboard-control.
- (You cannot activate the 4-player-adaptor in demo-version)
- -Credits : We used this opportunity to greet everyone who helped to create
- this fabulous game.
- -Quit : Leave the game
-
- If you think you practised enough, take the challenge and click "Fight" in the
- main-menu.
-
- --------------------------------------------------------------------------
-
- Game preparation:
-
- First you will have to choose the number of players who take part in the game.
- Then you can choose one of several game-modes which depend on the number of
- participants. For example if there is only one player he can fight against one,
- two or three computer opponents, if there are four players they can fight all
- against each other or build two teams.
-
- After this everyone has to fill in his name (five letters maximum) and choose
- his Joystick- or keyboard-control.
-
- Then follows the number of winning games. One game consists of several rounds
- and finishes only if one player has reached the demanded winning-game-number.
-
- Character choice:
-
- In the demoversion your characters are pre-assigned. Nevertheless, take a
- look at what you will miss, if you do not play the complete version:
-
- Now it is time for every player to choose his own character with which he takes
- part in the game. By moving left or right you can see all the ten mages and by
- pressing the fire-button you will get some information about the mage who is in
- the window in the middle at the moment.
- If you press the fire-button again you will choose this character for the game.
- All characters show differences in their life-energy (shows how much damage he
- can take), their casting-energy (shows how much spells they can cast before
- they need to fill up their energy) and their spell-points (show how many and
- how difficult spells they can choose). Moreover every character has a special-
- spell that no other character can cast.
-
- Spell selection:
-
- You do not have any choice concerning spells in the demoversion.
- Maybe you want to know the way the complete version does ?
- Here you are:
-
- Finally you will have to choose the spells you want to use in the game.
- Every player has a book with several spells. He can turn the pages of the book
- by moving left or right. If he wants to select a spell he just has to press the
- fire button and the spell will appear in his personal spell-menu below. (If you
- keep the fire-button pressed you will be able to place the spell at every place
- in your spell-menu by moving left or right). But pay attention to your spell-
- points. Every spell you want to learn costs an amount of spell-points and you
- don't have unlimited of them. Sometimes you just have to leave free one window
- in your spell-menu.
-
- Here is a list of all spells:
-
- 1.) Fireball I : Creates a straight-flying fireball, which damages every
- opponent who is hit by it.
-
- 2.) Fireball II : Just as 1.), but causes more damage.
-
- 3.) Detect Walls : There are some walls in every dungeon which are only an
- illusion. They blink yellow if you use this spell. But this effect only
- lasts for a certain time (watch the red timer at the bottom of your
- screen-quarter)
-
- 4.) Destroy Walls : Every illusion-wall in front of you can be destroyed.
-
- 5.) Create Wall : Builds an illusion-wall in front of you if there is a free
- place. You can destroy it with spell 4.).
-
- 6.) Levitation : You are able to fly for a short time (watch the timer) and
- can get across holes on the floor.
-
- 7.) Invisibility : For a certain time you can't be seen anymore by your
- opponents. But if you lose life-energy the effect dissapears before the
- timer has finished.
-
- 8.) Teleport At Random : You are teleported to a place somewhere in the
- dungeon where you have already been once in the game.
-
- 9.) Teleport : A map with your discovered parts of the dungeon appears and you
- can choose by moving the red "X" where you want to be teleported to. To
- activate the spell press the fire-button.
-
- 10.) Paralize : The opponent who is affected by this spell can't move. The
- effect dissapears if the player is damaged or the timer has finished.
-
- 11.) Control Opponent : If you hit an opponent with this spell you can control
- him for a certain time. You see in your screen-quarter, which gets a black
- border, through the eyes of your opponent and you can lead him anywhere
- you want just as long the spell lasts or until he loses life-energy.
- The affected opponent can't do anything during this period of time except
- watching how his character is led through the dungeon.
-
- 12.) Trap : A trap is set on the place before you. If anyone steps into this
- trap he will take damage and the trap will dissapear. But you have the
- chance to get across it with "Levitation".
-
- 13.) Walk Through Walls : If you stand in front of a wall and you use this
- spell you can get to the field behind the wall if it is a free one. Other-
- wise the spell can't be cast.
-
- 14.) Character Copy : This spell creates a copy of your character just in front
- of you if there is a free place. He can't move, he only turns around
- together with his controlers turnings and will irritate your opponents. He
- can be destroyed by a fireball.
-
- 15.) Magic Eye : With this spell a flying magic eye is created which can be di-
- rected through the dungeon. You see everything through the perspective of
- this eye (your screen-quarter gets a black border) and can't control your
- own character during this time.
- If you press fire, the eye turns into a fireball. Then you automatically
- watch the flight of this fireball until it hits a wall or an opponent or
- until you press fire.
-
- 16.) Slimer : You create a green, ugly, slimy monster in front of you. It moves
- always straight until he gets to an obstacle. Then he moves on into a free
- direction. If a player gets in his way he will be damaged. You can kill
- the slimer with a fireball.
-
- Moreover there are the special-spells which every mage possesses.
- The spells which you will need most and you can hardly miss are "Fireball" and
- "Destroy Walls".
-
- If you have chosen all your spells just move up or down once (One of the four
- buttons in the middle will be pressed). You can change your decision by moving
- up or down again.
- If every player has pressed his button the game can begin.
-
- --------------------------------------------------------------------------
-
- The game:
-
- The screen-quarters appear and your character is shown in your quarter. By
- pressing fire the game starts.
- Now it's up to you to find your way through the dungeon and fight against your
- opponents.
-
- What's up in the dungeon? :
-
- During the game there may be a lot of obstacles on your way (apart from your
- opponents) such as:
-
- -Illusion-walls, who can be detected or destroyed with the certain spells
-
- -Stairs, which lead into another floor of the dungeon
-
- -Teleports (red pentagrams), which lead into other parts of the dungeon and
- back. There are also one-way-teleports
-
- -Ice-fields: You can't stop on such a field
-
- -Turning-fields (invisible), on which you turn 180 degrees
-
- -Whirl-fields (green circle-arrows), which let you turn round and round until
- you make a step out of this field
-
- -Darkness-fields: If you step into them you get totally blind, but you can't
- see them from outwards.
-
- -Holes: If you step on a hole on the ground you fall into the floor below and
- lose some life-energy. You can get across a hole with "Levitation"
-
- -Stings at the ceiling: On these fields you can't fly and if you fly you can't
- get onto this fields
-
- -Anti-magic-fields (blue-red circles): On this fields you can't cast any
- spells.
-
- -Buttons (blue crystals): If you push them (move up while pressing fire-
- button) they will change something in the dungeon, for example a wall will
- dissapear.
-
- -Pushing-walls (walls with handprints): You can push them forward (move up
- while pressing fire-button) as long as there is a free field behind them.
-
- -Tentacles who move on a certain way through the dungeon and who damage every
- player who stands in their way. In contrast to the Slimers they can't be
- destroyed.
-
- But you can also find some useful items in the dungeon such as:
-
- -Healing potions (red bottles) which regenerate your life-energy
-
- -Magic potions (yellow bottles) which regenerate your casting-energy
-
- -Coins which you can collect in order to buy magic artifacts
-
- Map and compass:
-
- To make you the orientation in the dungeon more easy you can use a map (move
- down while pressing fire-button) which shows you all parts of the dungeon you
- have already been to. You can scroll the map by moving left,right,up and down
- and leave it by pressing fire.
- Moreover there is a compass (yellow arrow) which shows you in which direction
- you look at the moment.
-
- How to use your spells and artifacts:
-
- To cast a spell you have to get into your spell-menu first by holding the fire-
- button pressed and moving left or right once. The spell-menu will appear at the
- top of your screen-quarter.
- If you move left or right again you can target the spell you want to prepare
- and by releasing the fire-button you choose this spell. It appears in the left
- bottom corner of your screen-quarter. You can prepare up to two spells.
- If you want to activate the prepared spell just push the fire-botton.
-
- If you bought magical artifacts in the shop they will appear in the spell-menu
- at the left edge of your screen-quarter. You can select them by moving up or
- down in the spell-menu and activate them just like a normal spell.
-
- ---------------------------------------------------------------------------
-
- Here is a short version of how to control your character:
-
- a) movements:
-
- Step forward
-
- /|\
- Turn | Turn
- left <---- ----> right
- |
- \|/
-
- Step backward
-
-
- b) actions:
-
- Push a button/
- Move a pushing-wall
-
- /|\
- |
-
- Spell- pressed Spell-
- menu (c) <--- fire-button ---> menu (c)
-
- |
- \|/
-
- Map
- (move map with left,right,up,down,
- leave map with fire-button)
-
-
- c) Spell-menu:
-
- Select an artifact
-
- /|\
- |
-
- Select a still keep Select a
- spell <--- fire-button ---> spell
- pressed
-
- |
- \|/
-
- Select an artifact
-
- If you release the fire-button the selected spell or artifact is prepared.
-
-
- d) Activating prepared spell or artifact: Press fire-button
-
- ----------------------------------------------------------------------
-
- Key-controls:
-
- There are four key-control-combinations which you can choose in the
- options-menu.
-
- 1./3.: up : r
- down : f
- left : d
- right: g
- fire : tab / right shift (for left-handed)
-
- 2./4.: up : ü
- down : ä
- left : ö
- right: #
- fire : space / del (for left-handed)
-
- -----------------------------------------------------------------------
-
- After one player has won a round the playing stats appear to show every player
- how many rounds he has won so far and how many points he has got.
- If one player has reached the number of winning-games the game ends with a
- final picture. Otherwise every player can buy items in the shop and the naxt
- round follows.
-
- The shop: (not available in the demoversion !)
-
- Every player who collected some coins in the dungeon has the opportunity to buy
- magical artifacts which help him to survive in the next round. He can choose
- out of eleven items:
-
- -Healing Potion I (regenerates life-energy)
- -Healing Potion II (better than I)
- -Healing Potion III (better than II)
- -Ice-staff: creates a straight row of ice-fields in front of the player up to
- the next obstacle
- -Time-stop: Stops all activities in the hole dungeon for a short time. The own
- character is the only one who is able to move.
- -Tools: If there is a trap in front of you you can deactivate it by using the
- tools
- -Crystal Ball: Shows you a map of the complete dungeon
- -Magic Map: All unknown fields of one part of the dungeon map will be revealed
- -Shield: Protects you for one time you are damaged
- -Voodoo: Eleminates an opponent at once if he is hit by this artifact
- -Emergency-Nail: The game ends at once without a winner.
-
- If you have selected one artifact you want to buy, press fire and the item will
- appear in your artifact-menu at the bottom.
- You can also select one item in your artifact menu in order to sell it.
-
-
- If every player has bought his artifacts the next round can begin.
-
- --------------------------------------------------------------------------
-
-
- Kargon is shareware. The demoversion may only be copied if all files and
- dirs are included in original form. The demoversion is copyrighted by
- Frank Wippermüller and Florian König.
-
- Maybe you discovered that the screentexts are in German. The translation
- is a quite long-lasting procedure -
- So please understand that we will not translate until a certain number
- of English (or other nations) players have shown their interest.
-
- So, if you are interested in the complete version of the game or you
- discovered a heavy mistake, please write to
-
- Frank Wippermüller
- Niobeweg 8
- 24159 Kiel
- GERMANY
-
- or send an e-mail to:
- Helmut@snoopi.zodiac.de
-
- and tell us how much you would pay ($15 or so ?) !
-
- The final price will be set afterwards.
-
-
- Have fun with the game !
-
-
- PS: please excuse that terrible English :)
-